Monday, October 27, 2008

New guy...maybe?

Since I seem to be the only one that actually generates content on here I am thinking of bringing another useless sack of shit on here.

He is a Nintendo fan boy and a mac fag, so we will see how it works out. Depends on whether he can write coherent sentences and bring something we don't have. Still debating this however.


But if Mike ever gets his fat ass around to doing a dead space review and or add content that's not a bunch of 4chan bullshit I might have to stop calling him a sack of shit, or fat.

So expect a review of Dead Space, and a mac fag.

Resistance to fun

So ever since the PS3 came out I haven't liked it. I thought it was too bulky and an over hyped system that delivered mediocre game play. That isn't to say that it doesn't have a lot of stuff packed into it.

It might just be me but I think its a bloated system that isn't all that approachable by most people, namely because of the price tag. Also it doesn't have a very large game base which has since deterred me from buying one.

But we do have one just we haven't played it almost ever. I wanted to change that today so I started to play with it, then I played the PS3.

I decided since Resistance: fall of man just randomly appeared on the coffee table that I ought to play it. I looked at the cover "9.5 out of 10" and "5 of 5" in a big gold star show that this game is serious. So I was hoping for a lot.

I came in looking for a really awesome game because I have been spoiled by Dead space's fucking epic story telling and awesome everything. But what I got was a throw back to crappy cut scene hell. I don't know if that much has changed since this game has come out but peoples attention span must have been about as long as a humming bird. Because I have played the game maybe an hour or two and I have already been subjected to 10 or more cut scenes that are the boring narrated sepia stills. Not like you cant do an FMV or an in game cut scenes for fuck sake.

The controller and controls are the antithesis of intuitive. Thank god you can totally rearrange it to your liking but damn. The fire button would logically be the "new" trigger on the PS3 controller right? WRONG, its the one right above it. Even worse is the change weapon and shoot are right on top of each other so in a heated battle you accidentally switch to your gun that is empty and you end up shitting a few bricks because of it. Another complaint is that the croutch is the left trigger and the secondary fire is the L1. So image that you want to duck and fire that grenade launcher, so sorry my friend. Unless you're that 2% of the population with a vestigial index finger, you're fucked.

Thats not to mention that the SIXAXIS controller is very un-ergonomic. More and more games require the use of the joysticks; and the PS3 controller is still using the old D-pad oriented controller. It is more ergonomic to use the buttons and D-pad rather than the triggers and joysticks. I understand familiarity and how the precieved notion that it may draw in those PS enthusiasts. But why not make it new and exciting to lure new people in and entice the older people, ha NO.

But I still trudge on hoping the game gets better so we will see.

Saturday, October 18, 2008

DEAD SPACE

Dead Space, so far is one of my new top favorite games.

Personally I think this game deserves every bit of a perfect score, EA Redwood ( I think thats right) has done an amazing job with this one. Every inch of the game is super polished and everything is just plain amazing!

After looking on the EA site for Dead Space's media its obvious that this game was set up to deliver. Amazing claims from very prominent magazines and news publications were hyping this game up to be a MASSIVE hit. I actually only saw one or two trailers of Dead Space and thought it looked cool, then I just left it there for a few months. But once Daniel reminded me this game was out that we should go to the midnight release, which no one had unfortunately.

Our local Game stop didn't have a midnight release, but we returned the next day with little resistance to get to the counter.

But within the first 5 minutes of actually playing the game I really got scared and jumped a few times. The 42" HDTV and surround sound really didn't help our case to stay somber during the clutch moments. But this game is really scary, like John Carpenter scary, not that M-night Shamalan suspense bullshit.


Yet as always I have already heard gripes about the game mainly about it's story relating to another very good game; Doom. Now Mike brought this to my attention which I really agreed with him about how its almost a "rip-off" of Dooms story. so lets compare shall we?


Doom:
hybrid/zombie things: check
religious undertones: check
futuristic: check
very scary: check
in space: no
on an alien planet: check
Alternate dimensions: check

Dead Space:
hybrid/zombie things: check
religious undertones: check
futuristic: check
very scary: check
in space: check
on an alien planet: check
Alternate dimensions: no


OK so not too much different, yes doom was more a military based FPS where as Dead Space is a third person RPG. But I do agree with Mike on how similar the two are, but as I told him "sex sells." No, you don't get to invade the main chicks pink taco stand in this one, but rather the combination of space/zombies/guns/horror/scary shit/jugs really sells well. And you know just give the people what they want and if its killing bloodthirsty zombies with shotguns then give it to them. Yet with Dead Space shotguns are now plasma guns.

We are still deciding who is going to review this one, so far only Mike has beaten the game through a marathon gaming session lasting exactly 12 hours. I having watched the game played for most of those 12 hours and having commitied about 8 hours of my time to actually playing it. Daniel is doing th deed now, yet on hard mode.

So who knows, maybe me, maybe Daniel, or even Mike.